Update: Overzealous is now available!
"Out-of-control fantasy cultists in a cute cartoon style" is a compelling idea, and I've had glimpses of it in lots of different media. That's how Overzealous, my solo game of cult mayhem, came to be! Let's get into it.
First off, if you haven't checked out Overzealous, it's funding now on Kickstarter! Take a peek:
Inspirations
I’ve mentioned that the idea was sparked by the cartoon zealot
artworks made by Gordy Higgins, which he generously released into the
public domain and which have informed much of this game’s look.
These little
characters get up to all the things you would expect of unhinged
fantasy cultists. In Overzealous, those are all self-inflicted
problems and divergences from what you’d prefer their goal to be:
performing a grand summoning ritual. I’ve adapted some of the
characters to add a few more kinds of trouble they can get involved
in.
Another inspiration
was the video game Cult of the Lamb (Massive Monster). The
‘whimsical cultists’ dynamic and cute cut-out 2D style were big
draws. The recurring motif I’ve adopted (a red dangling dagger) may
have been subconsciously influenced by Cult of the Lamb’s
recurring visual symbol of a crowned red eye.
I enjoy the humour
that can come from having to rely on characters with poorly-aligned
interests. The Elucidated Brethren of the Ebon Night in Guards!
Guards! (Terry Pratchett) are a secret society full of petty
self-important personalities.
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| My battered old
copy of Guards! Guards!. Plus a little companion zine I’ve
been working on. |
I was also influenced by Sinister Hovering Orb
(Penguin King Games). In that game, you play as an inscrutable eldritch entity with
unclear goals, operating at a cosmic level yet interacting with
mortals.
Speaking of humour,
I’ve also been influenced by games that lean into bombastic,
non-heroic jokery, such as Kobolds Ate My Baby! (9th Level
Games) and Wizards (Markerslinger). You’ll see a bit of that
kind of thing in Overzealous.
Influences
What about motivation for the actual gameplay design? My main design criteria for this one are
- Tactical play with
well-defined actions and outcomes
- Easy to learn,
quick to play, challenging, and replayable
- A flexible amount
of self-directed roleplay journalling
- Actions and events
that support the game’s tone
Of the solo
pen-and-paper games I’ve played, one with all those traits is Dwarf
Mine (Paper Dice Games), whose approach I learned a lot from.
Artwork
Overzealous
has a bold, hectic, cartoonish look in keeping with its tone. My
choice of black, white, and red means that much of the style is based
in black-and-white artwork.
The core
illustrations are by Gordy Higgins, and I’m also using many pieces
by Evlyn Moreau, who has great cartoon linework, and a few illustrations from
other artists.
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Three gleeful cultists getting into trouble. Art by Evlyn Moreau.
|
(I’m committed to
using no AI for any game project. I support artists by licensing
their art, buying from their stores, and/or supporting directly on
platforms like Patreon.)
The book uses a lot
of eldritch symbols and other decorations, plus a set of glyphs
associated with the game stats: Fervour, Divergence, Cultists,
Imminence, and Monstrosity. For these I’m using art by Alderdoodle,
Lorc, C M Gorynych, and Daniel F. Walthall.
Typography
Decorative text for
headings and embellishments requires good typefaces.
The Overzealous
title logo uses the Moonrock and So Run Down fonts, with embellishments in Witch’s Scroll and a dagger by Lorc.

The thin,
handwritten, slightly esoteric lines of Moonrock and Witch’s
Scroll by Sophie Grunnet (Art SilverGlass) are a good fit for the project. So Run Down font by Raymond Larabie (Typodermic
Fonts) blends ‘cartoonish’ and ‘cursed’.