Showing posts with label almanac. Show all posts
Showing posts with label almanac. Show all posts

Thursday, 24 August 2023

Brigands and bandits and corsairs, oh my

Differentiate your criminal malefactors!

You may not know it, but terms like 'bandits', 'outlaws', 'pillagers', 'highwaymen', and so on all mean different things. If your party is going up against violent robbers and criminals in your game, make sure you know the difference, because a freebooter isn't a pirate if they're from your kingdom, and a footpad shouldn't necessarily be treated as if they were an outlaw.

All kinds of criminal malefactors are more likely to be found where there is weak state administration, rough terrain, and recent or nearby war.

BRIGANDS

Brigands are highway robbers - people who steal from travellers on roads, usually by force and/or intimidation. They usually operate as a gang and are commonly deserted soldiers.

Footpads are brigands on foot.

Highwayman are brigands who are usually mounted and - being able to roam widely to find targets and escape consequences - less likely to be part of a gang. Carjackers are modern highwaymen who steal cars.

Expected TTRPG PC intervention: kill or drive off brigands in self-defence; round up and capture or kill brigands if approved by the authorities or in weakly governed/lawless areas; otherwise drag them to justice

PIRATES

Pirates are brigands of the seas - people with ships who steal from other people with ships, almost always by force and/or intimidation. Using a ship they can make off with substantially more cargo than a land brigand.

River pirates use, and target, boats rather than ships.

Expected TTRPG PC intervention: kill or drive off pirates in self-defence; hunt down and capture or kill pirates if approved by the authorities or on the open seas (depending on setting); otherwise drag them to justice

FREEBOOTERS

Freebooters or 'privateers' are people who pillage, plunder, raid, or capture the ships of other states, using their own ship - often a warship. Freebooters mostly attack merchant ships.

They are not technically pirates - they have been given license to act by their own state, either by blanket order, or by issuing something like a personal 'letter of marque' - an official commission authorising their actions. But another state's freebooters may be considered pirates and/or outlaws.

Corsairs are historically French freebooters.

Expected TTRPG PC intervention: kill or drive off freebooters in self-defence, and take their stuff; capturing them and dragging them to justice may be preferred in some settings

OUTLAWS

Outlaws are, literally, people who are officially outside the law. Outlawry is conferred as a criminal sentence or decree. An outlaw does not enjoy any of the legal protections of the law, including against killing. This opens outlaws up to mob justice, extrajudicial killing with impunity, and so on.

An outlaw might turn to brigandry, piracy, or marauding (if they weren't already).

In some contexts it might be not merely lawful but praiseworthy to kill an outlaw.

Outlawry is a form of unpersoning; in some contexts to give an outlaw any kind of support is illegal, akin to 'aiding and abetting'.

A desperado is a particularly bold or dangerous outlaw.

Expected TTRPG PC intervention: unlike with brigands or pirates, dealing with outlaws does not require - and usually cannot involve - any legal mechanisms. The unambiguously worst legal status has already been inflicted on them. The authorities are fine with a group of PCs doing anything to outlaws except tying them up and dumping them on the courthouse steps for 'justice'. There is no more justice to be done. This is something that can be hard for us modern people to understand: The law has no more official business with them.

BANDITS

The word 'bandit' is a little ambiguous, usually referring to a brigand but sometimes to an outlaw or a marauder.

MARAUDERS

A marauder is someone, usually an ex-soldier, who roves the countryside looting, plundering, pillaging, and sacking (related words which mean to unlawfully seize and/or destroy property). This is usually accomplished with or accompanied by violence, sometimes extreme forms like torture or terrorism. Marauders usually work in groups to accomplish this.

A marauder might also be called a plunderer or pillager.

Expected TTRPG PC intervention: kill or drive off marauders in self-defence; round up and capture or kill marauders if approved by the authorities or in weakly governed/lawless areas; otherwise drag them to justice

RAIDERS

Raiders are those from a culture/society/state in which raiding other cultures/societies/states is permissible, who do so. 'Raiding' here means travelling to a population centre to loot/plunder/pillage/sack as a marauder does. Raiding sometimes also has connotations of enslaving people.

Expected TTRPG PC intervention: raiders from other states usually don't enjoy legal protections; typically the expected thing is to kill them (reactively or proactively) in defence of the state and its people




THE MORE YOU KNOW

What does a lawful good paladin do with a brigand or pirate? Capture them to be tried. What does a lawful good paladin do with a raider? Dispense swift death. What does a lawful good paladin do with an outlaw? Well, now they have to decide what's 'good'.

Friday, 6 January 2023

Almanac of the Archaic

Our newest publication, Almanac of the Archaic by Mara Leatonne and Ben Meadows, is now available for sale at DriveThruRPG! Affiliate link here: https://www.drivethrurpg.com/product/422278/Almanac-of-the-Archaic?affiliate_id=3594489

It's a miscellany of strange and fascinating pseudo-historical esoterica.

Do you know the difference between an amphisboena and an iaculus? Does your list of "ways to occupy time when becalmed at sea" extend beyond "bemoan ever setting out on the voyage"? Have you heard of unlikely cures for poor health that involve milk baths, suffumigations of herbs, mithridatium, ground mummy, and frying dog hairs?

Almanac of the Archaic takes the bygone beliefs, droll remarks, fanciful factoids, and fragmentary descriptions of selected Late-Medieval and Renaissance European sources, expands them, twists them in strange new ways, and mixes in some complete fabrications. We've then sorted all that content and compiled it into thematic lists which the GM can use as random dice tables, the writer can wander through for inspiration, or the casual reader can pick through with fascination.

Learn insulting names and defamatory epithets, from "gibbet-foot lurker" to "scoffing breechsmear".

Explore town games and pastimes, from "knockpate" to "tip-and-hurl"!

See more rogues than you can shake a stick at - "cursitors", "gallows birds", "glimmerers", "moon cursers", "resurrection men", "priggers of cacklers", and more.

Discover 100 condescending nicknames to give to a familiar cook, including "Cram-gut", "Goodman goosecap", "Loblolly", "Old grizzle", "Slabber-chops", and "Snapgulch".

Up your malison game with imprecations and curses like "March on, ye cannibals, ye blood-thirsty lions!" or "Thou art the devil's own housekeeper!"

Read about feast dishes, from "fresh herrings, full roed" to "soused hogs' feet" and "whole roast flamingos".

Consider some titles of imagined texts...

  • The Carnivorous Ape's Paternoster
  • The Prophecies of Sophisters, by One Who Looks Far
  • Upon the Luminescent Sphere of the Moon: Reflections Upon its Likely Aqueous Nature
  • Temple Politics, by a Learned Friar
  • The Gallimaufry of the Theologues: A Disdainful Poem in Sixteen Parts

Untangle the hidden meanings of a hundred prophecies...

  • "Horned cattle shall protect the flame from death"
  • "Plants will be seen left without leaves, and the rivers standing still in their channels"
  • "The high walls of great cities will be seen inverted in their ditches"

Get inspired by the contents of abandoned mines, abysses, and deep caverns: black-watered Stygian lakes! Bones of great fishes spilling from the rock walls! Immense heaps of slag glittering with grains of gold! Black dogs which roam incessantly along the cavern ceilings!

And including our personal favourite, twenty unusual kingly deaths, ranging from "bitten by monkey" and "incidental beheading" to "laughed to death" and "trampled by rhinoceros".

Almanac of the Archaic is divided into six sections:

  1. Respectable Trades and True Rogues
  2. Food, Physick, and Witchcraft
  3. Learning and Sagacity
  4. All Things Strange and Fantastical
  5. Battle, Expedition, and Lordship
  6. Farming and the Lives of Peasants

And it's filled with 83 esoteric tables (and a staggering 2500 table entries) in the vein of:

  • Contents of a Rogue's Coat Lining and Fob-pockets
  • Methods to Reveal Invisible Writings
  • Enchanted Items and Objects of Legend
  • Serpents and Their Nemeses
  • Outlays for Nobly Bedecking a Giant, Per the Exchequer
  • Less-Iconic Knights of the Round Table
  • Dire Battlefield Injuries

You can get Almanac of the Archaic now at DriveThruRPG by following our affiliate link: https://www.drivethrurpg.com/product/422278/Almanac-of-the-Archaic?affiliate_id=3594489


Table Tuesday

It's Ten-sided [dice] Table Tuesday! Here's three dice tables for your Game Mastering convenience.   1d10 only situationally useful ...