There are just 24 hours left on my first Kickstarter: A Fistful Of Curiosities.
Something I discovered in working on this project is that certain elements are always useful for small self-consistent curiosities.
Those elements boil down to: reasons for the thing to (still) exist, ways in which the thing is discoverable, and something to make player characters interested in the thing.
A weird medieval fantasy setting in turn shapes what those elements will tend to look like. In particular, for the ten curiosities I'm publishing, there are:
- 4 instances of undead creatures
- 6 instances of old location-based sorcery
- 4 instances of huge monsters
- 5 instances of dwellings
- 4 instances of natural terrain features
- 4 instances of catastrophes
- 5 instances of cyclical or continual processes
- 4 instances of old foreboding stonework
No comments:
Post a Comment