Tarb is a Fifth Edition character built with my upcoming lifepath system.
Tarb is a distinctive fellow! Half minotaur and half orc, with the physical ability scores you would expect from those ancestries, he set off at age 18 and spent 11 years questing, standing guard, and sailing. Tarb’s lifepath is made up of three heritage steps (from his minotaur and orc ancestries) and three endeavour steps (from events in his early life).
This particular character ended up with lots of proficiencies and background features, but no tool proficiencies. A finalisation stage pruned back a few more features I rolled for him, and permits him to start with extra hit points instead. He knows two languages, and doesn’t start with much equipment. These traits are all the result of how his lifepath turned out.
By using an optional rule in Steps to a Hero, we can select a class for Tarb based on his lifepath using a points-based system. The class we end up with is Fighter! To build a powerful warrior, this rule also empowered us to transfer a point each from Intelligence, Wisdom, and Charisma to raise his Strength from 15 to 18.
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