Wednesday, 25 January 2023

Kickstarter ending soon, and design thoughts

There are just 24 hours left on my first Kickstarter: A Fistful Of Curiosities.

Something I discovered in working on this project is that certain elements are always useful for small self-consistent curiosities.

Those elements boil down to: reasons for the thing to (still) exist, ways in which the thing is discoverable, and something to make player characters interested in the thing.

A weird medieval fantasy setting in turn shapes what those elements will tend to look like. In particular, for the ten curiosities I'm publishing, there are:

  • 4 instances of undead creatures
  • 6 instances of old location-based sorcery
  • 4 instances of huge monsters
  • 5 instances of dwellings
  • 4 instances of natural terrain features
  • 4 instances of catastrophes
  • 5 instances of cyclical or continual processes
  • 4 instances of old foreboding stonework

 


No comments:

Post a Comment

Quality and Quantity of Player Choices

Just some brief design musings. Player choices are perhaps the most important component of TTRPG play. They're certainly one of the very...