Periapt Games Design Blog

Notes from Ben M, a New Zealand TTRPG creator.

Monday, 27 January 2025

Wiki Articles Are Wizards [citation needed]

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Wizards are disquieting, unique, and steeped in magic. This wizard leaves a trail of fungus wherever he goes, and keeps his spells under g...
Saturday, 25 January 2025

'Reasons for reactions' to improve random encounters

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You don't want your encounters, especially random encounters, to be susceptible to is-this-a-combat-or-do-we-ignore-it  thinking. Plenty...
Friday, 17 January 2025

Out-of-character knowledge: A solvable problem

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Note: This primarily applies to trad RPGs, played as trad RPGs. I doubt it has much relevance for story-telling games, or people running a...
Monday, 13 January 2025

One mechanic to fix RPG spellcasting

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(Or, well... it's an untested work-in-progress idea for fixing the things that usually irk me about it, personally.) Magic has to be con...
Friday, 10 January 2025

Random vs procedural generation for game content

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Random generation and procedural generation (which is a little more than 'random generation with the crusts cut off') are powerfu...
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